Archive for the tag 'CG'

Short: Work In Progress

Penguin January 20th, 2008

Thanks to NvP faithful reader, Chris, who sent this in to me.

Produced by the greatest visual effects companies in the world, Industrial Light and Magic, Work In Progress is their only public short.

What really caught my eye was the light beams when the girl was walking outside. The way they broke as objects passed through them were amazing. We’re so used to seeing “normal” things, that we don’t let our imaginations run wild. Hopefully, they’ll put their great talent towards more shorts.

A gastropod is more commonly known as a snail.

Links:
+ ILM Homepage
+ ILM at Wikipedia
+ Gastropod

-Penguin

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Game: Valkyrie of the Battlefield

Penguin January 11th, 2008

I normally don’t post about video games, but this one stood out to me. The animation was done by Production IG, the same people who are responsible for Ghost in the Shell: Stand Alone Complex and parts of Evangelion. Most games and computer animation in general, have a very particular style that looks computer generated. This was different. This really caught my eye.

I love the idea of using computers to render pencil drawings. I can’t help but wonder when they’ll be doing animation in ink, watercolors, or pastels. It really opens the doors for something beautiful and non-traditional. I also love the blend of technology and classic mediums.

If only they would animate a movie in this style.

-Penguin

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Short: One Rat Short

Penguin December 10th, 2007

One Rat Short is a computer animated short film by new comer Charlex Films. It’s some of the most breathtaking computer animation I’ve seen in a long time. There are points where things look overly shiny, but for the most part, the fur effects and other lighting effects are really nice. I look forward to seeing more work from this small East Coast company.

Links:
+ One Rat Short

- Penguin

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Test drive your tattoo

Ninja November 20th, 2007

Ninja says

tattoo.jpg

CG artist Loïc Zimmerman wanted a tattoo of his own design for years, but understood that a complex 2-D design doesn’t easily translate on the body’s 3-D canvas. So Zimmerman set out to create his own CG doppleganger, based on his own body’s exact proportions, to preview what his sleeve and chest piece would look like. The CG result is fabulous, but I’m holding my breath to see how his tattoo artist, Arnaud in Reims, France, finishes workin it in living, bleeding skin. Zimmerman says on the CG Talk board that there have been minor changes to the tattoo design for placement but the match to the CG design is very close.

via needled

Related Link:
+ see more on his blog

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