Archive for the tag 'Character'

Redefining Motivation

Penguin March 25th, 2008

redefining-motivation

John August has a nice post on Rethinking Motivation:

In film school, we were taught to look at character motivation as the combination of two questions:

1. What does the character want.
2. What does the character need.

He redefines it as: “Why is the character doing what he’s doing?” “you need to be careful not to stop at the first easy answer”.

I think this is a great way to look at motivation and replaces one of the core questions in Where’s Your Story. Even if the audience doesn’t know why the character is doing what they’re doing. It’s definitely important for you, as the writer, to know why.

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The Naked Screenplay: Who is the Hero?

Penguin March 2nd, 2008

the-naked-screenplay-who-is-the-hero

You can’t tell your hero’s story unless you know who he is. You may have a great wound from the research you did, but if you don’t know anything else about him, he’ll end up being hollow and 1 dimensional.

You have to know everything about your hero. When and where he was born. His childhood. His teenage years. Where did he go to school? Who were his friends? What are his likes and dislikes? Most importantly, you need to know his psychological and moral wounds. You have to know how he thinks. What are your character’s values?

A hero can never be a coward. He may seem like a coward, but in the end, he can’t really be a coward. If he were, there would be no movie. He’d just stop trying at the first sign of adversity.

The backstory that you create for your character is used to turn the film. Think of it as a ghost or a skeleton in his closet, something that has yet to be resolved. Kinship is the key to great ghosts. An uncle dies, we feel bad. His wife dies, we feel worse. His uncle betrays him, we feel bad. His wife betrays him, we feel worse.

When it comes to backstory, less is more. You only need enough to drive the story. The backstory is only important if it generates conflicts, reveals something hidden, or illuminates the present.

Here are some good questions to ask your hero:

  • What is the worst possible thing that could happen, short of death?
  • How could this be the best thing that happened to him?
  • What’s the best thing that could happen to him?
  • How could this be the worst thing that’s happened?

-Penguin

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The Naked Screenplay: Who is Driving the Story?

Penguin March 1st, 2008

We’re working our way backwards through 3 questions you should ask your screenplay. We’ve covered “Why should I care?” and now we’re going to ask “Who is driving the story?”

You’ll be surprised by the answer to this question. A lot of times, we think and hope it’s our hero, but that’s not always the case. You can ask the following questions determine who the protagonist really is.

  • Who is making the choices?
  • Who is taking action versus just reacting?
  • Who has the wound?
  • Who has the desire that drives the film?
  • Who has the major self revelation at the end?

This is not to say you can’t make a great film if your hero doesn’t do this. But you have to understand that your hero is the character the audience has hooked on to. They’re the one they care about. They’ll be experiencing things through him.

-Penguin

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The Naked Screenplay: Why Should I Care?

Penguin February 29th, 2008

Of the 3 questions: Who’s the hero? What does he want? Why should I care? This last one is the most important.

Why is it important? First, you need to understand why people go to the movies. Sure, they want to be educated, to be entertained, to laugh. But the major reason is to share emotions and experiences. There is an unspoken contract between the audience and the filmmaker: “I am coming to have these experiences, therefore, you must provide a vehicle for those experiences.” The gateway for those experiences is your hero or protagonist.

Your hero doesn’t have to be sympathetic or even likable. But your hero has to have enough interesting qualities that the audience will agree to follow his story. The audience needs to care what happens to your hero, otherwise, it’s going to be boring. Boredom is the greatest sin of all writing.

Whittled down to its essence, movies are all about values. The values of your hero, the values that you bring as a writer. As a writer, your duty is to reveal your values to the audience. Your values are revealed through your hero. If you have nothing to say, then the audience doesn’t care.

I said before that your hero doesn’t have to be likable, but he does have to be the “center of good”. Now, that’s not to say he has to be a good person. He just needs to be better than the world around him.

Your hero also has to have a wound. We talked about this a bit in research. Your hero needs an area where he can grow, whether physically, morally, or psychologically. It’s this wound that will hook the audience for the ride.

So, we finally get to the question: “Why should I care?” How do we answer that? With empathy. Our hero is the hook for the audience. Our hero is the vehicle for our values. How do we get them to ride along with the film? How do get the audience to care about the hero? Through empathy.

The audience needs to care about your hero. They need to be able to empathize with him. They need to relate to him.

Here’s some common ways to build empathy:

  • Make your hero the victim of outrageous misfortune.
  • Place your hero in danger.
  • Look for empathetic traits to build into your hero: funny, good at what they do, nice

Along with those techniques, every reversal, every mishap, every obstacle that gets in the way of your hero’s progress, builds empathy.

Without empathy, you have no audience. Film is about hitting the emotions of your audience so they can experience something. If you hit the emotions, you can do whatever you like.

-Penguin

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Character Development Sheet

Penguin December 28th, 2007

I saw this Character Development Sheet over at Mystery Man on Film and thought it was really helpful. I’ve reproduced it below or you can download the Word.doc.

————
Character Sheet for NAME

SECTION 1

Backstory:
Character Goals or Wants:
Inner Conflict:
Character Arc:
Character Depth:
Cast Design:
Physical Appearance:
Character’s Voice:

SECTION 2

Kiersey Temperment Sorter (I prefer the 16PF):

Which means:
Characteristics:
How others may see this person:
Areas for growth:

DISC Pattern:

Which means:
Judges others by:
Influences others by:
Under pressure:

SECTION 3
Dimensions of Characterization:

A. Physical
Why?

B. Sociological
Why?

C. Psychological
Why?

D. Spiritual
Why?

E. Philosophical
Why?

F. Neuroses
Why?

G. Freaky Habits
Why?

Character Mood Intensity:

A. Temperament
B. Heartbeat
C. Breathing
D. State of Perspiration
E. Muscular Tension
F. Stomach Condition
G. Sensory Condition
H. Intelligence — Kind
I. Major Frustrations
J. Insecurities
K. Paranoia

Research:

———-

That’s it!

Hope that helps.

Links
Character Development Sheet

- Penguin

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