Reports of a Halo movie come up every once in awhile. Considering how it’s one of the most influential games of all time, it’s not all that surprising. As we can see, even indies and small budgets manages to produce a fairly good interpretation of the game.
I especially like the thermal vision and realistic chatter that they use.
Back in the day, at summer camp, I remember getting CRAZY rope burn on my hands from tug of war. Thankfully, this should be a lot less painful over the internet.
Nothing really related to artsy fartsy stuff, but I’ve always been curious about counting cards, especially after reading about the MIT blackjack ring. Thanks for the link, Ray!
Statistically speaking, you are doomed to lose at every game on the casino floor — unless, that is, you can count cards. At the blackjack table, speedy math skills can flip the advantage from the house to you. Granted, it’s a small edge — 2 percent at best, which is nowhere near as good as dragging Rain Man to Vegas. But what have you got to lose? (Oh, yeah, all that money.)
I normally don’t post about video games, but this one stood out to me. The animation was done by Production IG, the same people who are responsible for Ghost in the Shell: Stand Alone Complex and parts of Evangelion. Most games and computer animation in general, have a very particular style that looks computer generated. This was different. This really caught my eye.
I love the idea of using computers to render pencil drawings. I can’t help but wonder when they’ll be doing animation in ink, watercolors, or pastels. It really opens the doors for something beautiful and non-traditional. I also love the blend of technology and classic mediums.
I know this has nothing to do with design, but it is pretty creative. It’s not nearly as good as the “We Suck” prank that Yale pulled on Harvard.
In recognition of the release of Halo 3, a highly anticipated video game by Microsoft and Bungie, MIT hackers adorned the John P. Harvard statue, in Harvard Yard, with a Spartan helmet. The back of the helmet, which is worn by the protagonist of the game, Master Chief, was labeled with “Master Chief in Training.” The statue was decorated with an assault rifle (bullet count of 2E), as well as a Beaver emblem on the right shoulder.
If you are familiar with Magic: The Gathering, there is a multiplayer format called: Chaos Magic. This originally came from a d20 and a d10 roll to determine which “effect” would happen. Generally, these effects were variations on cards that exist in the Magic library.
The format got ported to Apprentice, an application where you can play Magic with other people over the internet. It ended up being kind of clunky and slow, so we didn’t play it much. When we did, it was a lot of fun.
In an effort to revive this format in my group, I compiled a list of 170 or so cards that I thought were fun or iconic. I dropped these into a script, did some fun DHTML, and thus, have the following:
Pretty straight forward. Press the “Next Card” button and it will load up a random card. After you click a few times, you will see a history start being built of all the cards that were “played”.
Currently, there’s no “clear history” functionality, aside from refreshing the page.
So the basic rules for this format are:
Draw a chaos card at the beginning of your turn.
You can play this card at anytime during your turn.