Archive for the tag 'Scenes'

How to explain complicated things

Penguin March 17th, 2008

how-to-explain-complicated-things

Source: John August

boring bits of a movie are generally the first things to get trimmed out in an edit, these crucial explanatory moments are likely to get dropped unless they’re written extremely carefully, in the (often misguided) theory that no information is better than boring information.

Keep it short. The audience doesn’t need to care about how your contraption or whatever works. Stargate got it right. Whenever Carter would get into some technobabble, O’Neil would just cut her off.

Use a supporting character. Make sure the character has a function beyond exposition. A villain is a classic choice of this. Just don’t explain everything right before your hero’s death. Another solution is to have your hero “pursue the Answer Man” so there will be a sense of progress.

Let them figure it out. The best way to do this is to build scenes where their discovery is organic and moves the story forward. “A great recent example is the videogame Portal (from the Orange Box), in which the player has to learn how to control a physics-defying device.” In other words, let the characters experiment.

Pre-empt the questions.

For instance, the make-believe science of precognition in Minority Report raised a huge number of causality issues, which you could easily spend the whole movie trying to address.

But it was meant to be a thriller, not a head-scratcher, so I added a scene in which a skeptic (Witwer) catches a glass ball just as it rolls off a table… by showing it as something visual and physical, we’ve preempted endless questions about the physics and ethics of their legal system.

Similies and metaphors. By relating to something that’s easy to understand or easy to visualize, you’ll clue in your audience without getting into the nitty gritty.

Show a clip. “Obviously, it’s not always possible or appropriate for your characters to stop what they’re doing to watch a film. But if it makes sense in context, it’s worth considering. Just keep it entertaining, and brief.”

“Entertaining and brief” is good advice no matter which method you choose for presenting difficult information. Done artfully, the reader should never sense that he’s being told anything. It was just story. To that end, avoid scenes which could be summarized, “Hero learns…” That’s a tip-off that your character is listening rather seeking, observing rather than participating. “Discovering” is an action. So are “confronting,” “exploring,” and “testing.” Put your characters to work, and the audience will never realize they’re getting an explanation.

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Writing with a Thesis

Penguin January 19th, 2008

This Savage Art:

All the bullshit about how you can’t trivialize your story by clarifying it into one sentence is just that, bullshit. If you can’t crystallize your story into a line or two you have a problem. Even if it’s just a very surface take on it, it needs to start with some core thesis.

Just like any good term paper or essay, you have to have a thesis statement. One sentence that tells your audience what the paper is about. More importantly, your thesis is for you, the writer. The thesis statement is your compass. With every paragraph you write, ask yourself “Does this advance my thesis?”

The difference with screenwriting is instead of using paragraphs to advance your thesis, you’re using scenes. Instead of arguments and facts, you have characters and situations. Instead of a position you take with your thesis, you have a theme, point of view, message, or whatever else you want to call it.

What’s your story about? The answer is your thesis.

-Penguin

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Why Are Your Plots Contrived?

Penguin December 14th, 2007

Over at John August’s blog, he’s posted a great little tip about plot structure and how to make it seem natural:

Screenwriting books make everything seem so tidy, when actual screenwriting is gory and difficult. Plot and structure are really just the answer to a single question: what happens when?

Look at your story from your main characters’ perspectives. What are is they trying to do at each moment in the script? What do they know, and what do they learn?

Then look at it from the audience’s perspective. What do they know, and what do they expect will happen next?

A good plot keeps surprising both the main characters and your audience. Probably the reason your plots feel contrived is that you’re trying to drag your characters through some pre-determined series of structural benchmarks, rather than focusing on what’s interesting and surprising right now in this scene.

It’s a great mini-lesson for all you budding screenwriters out there. Remember, your story has living breathing characters. Don’t drag them through the mud of your story, instead, have them react to them. How do the events and circumstances that you create for them get in the way of what they want? How does it change them? And once you’re happy with it, you’ll make something you’ll be happy with.

-Penguin

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Love Angle: Saranghe Scene

Penguin October 19th, 2007

I’m back working on Love Angle again. It’s been awhile, but I’ve been loving it. Last night I finished editing this one scene.

I remember when we first shot it, we were all cracking up from the first take. Dan and Bo kept improving the bit and it kept getting better and better. Sometimes, I think about the scene and just start laughing.

Enough of my blabbering, here’s the clip. The typeface at the end is Gotham, by the way.

-Penguin

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