Archive for the tag 'Technology'

What Filmmakers Can Learn from Android

Penguin June 26th, 2008

what-filmmakers-can-learn-from-android

From Wired: Google’s Open Source Android OS Will Free the Wireless Web:

[Android] is the re-creation of the Internet.
- Eric Schmidt

The internet is huge, powerful, awesome, useful; it’s been a boon for all content creators: filmmakers, artists, musicians, and writers. Imagine where it would be if we understood this internet thing early on? The internet is still growing, it hasn’t even really come into it’s own yet. But as we try to capitalize on the internet, specifically through PCs, are we missing out on something bigger?

The mobile market is growing, adding 3 million users a year. When you leave your home, you bring 3 things: keys, wallet, cellphone. The iPhone, Blackberry, and other smart phones have made it so you can carry the internet with you. By extension, phones will eventually eclipse PCs in usage. I’m not saying they’ll replace PCs, but there are millions of people in the 3rd world who can’t afford a PC, but have a phone.

David Lynch said that as the screen size reduces, so does the experience. When I watch Youtube or any other online video, I have very little patience for the short or video to hook me. If there’s nothing compelling in the first 30-60 seconds, I move on. Cell phones are even smaller, so the attention span will be even faster. The fact that it’s mobile also changes the way things are utilized.

I love my Nintendo DS. I use it more than my Playstation 2. But the only game that I really play is Tetris. Tetris is a great game because each time I play is localized. There’s no ending, so I can stop playing at any time. I don’t have to worry about a story or where I need to go or do after a week or two of inactivity. I don’t have to worry about saving, so I can play while I wait for people and just close it when they come.

The mobile market will teach us new things about filmmaking. Video will be there, but we may not be able to tell the same sort of stories or tell them in the same way. But we can’t miss this opportunity.

Newspapers are dead. Magazines are dead. DVDs and CDs are dead. All have been replaced by the internet. And when information is free, we need to figure out another way to make money.

Google’s model is to build a killer app, then monetize it later
- Andy Rubin

Our killer app is our content. With so many content producers out there, it’s increasingly harder and harder to differentiate our product (our films) from the noise. It’s not just the stories that we tell, but how we tell them. When I’m browsing videos, I can instantly tell by the editing, titles, shot composition, or even color-correction if the video will be any good. As important as the story is, the presentation of that story has to be just as good, if not better. This requires resources in the form of money and talent. These are either financed, or we get that little break to begin to monetize our content.

How do we monetize content? I wish I knew. The MPAA doesn’t know, that’s why they’re holding on to DVD. The TV studios are starting to understand with things like Hulu, but the ad placeholders are annoying enough to force me back to bit torrent. My gut says the solution is to take it offline.

  • Connect with your audience and provide them with an experience they can’t get online. It would be an extension of your film, bringing characters to real life or bringing set pieces for the audience to participate in.
  • Make the DVD special, include things that can’t be copied for free.
  • Other merchandise that ties into your film. Sometimes it’s t-shirts, sometimes it’s something else.

As indie filmmakers, we need to be pioneers. We need to understand where technology is bringing us and learn from what business and other content creators are doing with it. Yes we’ll make mistakes, but we make plenty already with our films.

-Penguin

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Perceptive Pixel

Penguin April 8th, 2008

perceptive-pixel

Multi-touch technology on steroids. Just imagine the possibilities for user interface design and content creation. I don’t think it will replace keyboard and mouse, but it will definitely augment it.

-Penguin

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Design and the Elastic Mind at MoMA

Penguin February 20th, 2008

MoMA:

Design and the Elastic Mind is a survey of the latest developments in the field. It focuses on designers’ ability to grasp momentous changes in technology, science, and social mores, changes that will demand or reflect major adjustments in human behavior, and convert them into objects and systems that people understand and use.

The exhibition will include objects, projects, and concepts offered by teams of designers, scientists, and engineers from all over the world, ranging from the nanoscale to the cosmological scale.

The exhibit runs from February 24–May 12, 2008 in The International Council of The Museum of Modern Art Exhibition Gallery, sixth floor.

Looks like a really interesting exhibit; a cross between technology and design. One of the exhibits will be the WizKid.

Science Daily:

On Wizkid’s screen you see yourself surrounded by a “halo” of interactive elements that you can simply select by waving your hands. If you move away or to one side, Wizkid adapts itself to you, not the other way around.

Links:
Materials

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Chindōgu Hay Fever Hat

Ninja January 25th, 2008

Ninja says

chindougu-tp-hat.jpg

During allergy season, I can be found wandering around the house clinging tightly to an oh-so-stylish roll of quilted toilet paper. This way, I can use as many sheets as necessary (and waste not) for my runny nose. Penguin was actually thinking about making me a holster so my hands could be free.

But then I found this hilarious invention—the great Chindōgu masterpiece, the Hay Fever Hat, created by Kenji Kawakami.

Via Japan Inc.

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Archiving Digital Footage

Penguin December 27th, 2007

It’s good to know that I’m not the only one that is having issues with archiving digital footage.

From the NYT:

To store a digital master record of a movie costs about $12,514 a year, versus the $1,059 it costs to keep a conventional film master.

to keep the enormous swarm of data produced when a picture is “born digital” — that is, produced using all-electronic processes, rather than relying wholly or partially on film — pushes the cost of preservation to $208,569 a year, vastly higher than the $486 it costs to toss the equivalent camera negatives, audio recordings, on-set photographs and annotated scripts of an all-film production into the cold-storage vault.

I spent most of Monday burning all the footage from Love Angle onto DVD. I have a relatively old burner, so it took about 5 hours to burn 20 DVDs.

The main reason why I chose to burn DVDs is the fact that magnetic storage fades over time. Especially with data on tapes. Have you ever tried watching an old VHS tape? This is not to say that DVDs are going to last forever. Most digital media lasts for about 5-8 years. Beyond that, there isn’t much guarantee of data integrity. I didn’t have much of a choice because I had reused DV tapes during the shoot. Still, it’s better to have it backed up in case my hard drive crashes.

In the future, I plan to keep all my DV tapes in addition to the DVD backups.

- Penguin

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Photosynth

Penguin October 25th, 2007

Photosynth is a technology that looks at any dataset and can reorganize it in any other way. The only limitation is the size of your monitor. You can zoom in and out as deep as you need. But that’s not the coolest thing about Photosynth. It can actually analyze pictures and build a representative model based on the data contained purely in the pictures. Check out the video demo.

Links:
Try Photosynth
Photosynth on Wiki
-Penguin

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