Archive for the tag 'Wired'

Perfectionism vs Creativity

Penguin July 22nd, 2009

perfectionism-vs-creativity

In a recent Wired article about the using Twitter to test material, I stumbled on this gem:

Preciousness and perfectionism are the enemies of laughter, Feig says. I’d go further: They can be inimical to creativity itself. And the positive implications of disposable ideation [...] go way beyond the chuckle hut. Picture a continuous curve of non-perfected, non-permanent expression, as opposed to individual, agonized boluses of brilliance. “Fuck it. I wrote it; if people don’t like it, I’ll put another out there soon enough,” Feig says of his Tweet ethic. “It’s freeing.”

Unfettered creative freedom is dear to Feig, who labored for years to perfect a near-perfect television show only to see it strangled to death by network exigencies.

The key quote in there is: “Fuck it. I wrote it; if people don’t like it, I’ll put another out there soon enough”

After watching Eyes Wide Shut and considering the mastery of Kubrick’s work, I’m torn. Part of me wants to produce impeccable art. The other part of me wants to hammer stuff out, each piece focusing, stretching, challenging, and stressing, my abilities. If it’s true that we need 10,000 hours or about 10 years of experience to become an expert, then I need all the practice I can get.

Talking to Ninja last night, I decided that I can live with both. If I want to produce impeccable art, I need to be disciplined on how I make that art come about. It would start in the concept and extend all the way through marketing and distribution. The perfection can’t be limited to just when you’re putting it together. This also means factoring in time for mistakes. And whenever you’re trying to be impeccable, you’re going to make mistakes.

Until I come up with that idea that is really worth pursuing with such energy, discipline, and abandon, I need to get to the point where I’ll be able to pull it off. That means pumping stuff out, being free and not over thinking these smaller projects. Because I know that each one is focused on stretching me in one particular way.

You can compare it to strength training. You can either use a machine that will isolate that specific muscle or use free weights to use an entire group of muscles. In reality, we use our entire bodies when we exert. This is why I love climbing so much. Your technique is balanced by your power is balanced by your mental discipline. It’s the body, working as one, that attains the goal. Does isolated training have it’s place? Definitely.

It’s the same thing with anything creative. The entire process is like the body. And you go through it, some of it is easier, so those muscles aren’t stretched. Others, hopefully, are more difficult, and really push you to the limit. And afterwards, you rest, renew, and grow.

Follow Paul Feig.

You should follow me on twitter here.

- Penguin

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Video: Music Video Made for 45,000 Pictures

Penguin December 6th, 2008

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Fat City Reprise – Long Gone from Cesar Kuriyama on Vimeo.

The video is gorgeous with its subtle animation and beautiful depth of field. It’s hard to imagine that it was all done with a DSLR

Eschewing a video camera, he took 45,000 photographs with a Nikon D200 DSLR (digital single-lens reflex) camera and stitched them together to create the illusion of video.

Kuriyama says he directed the talent in the video to move as best they could in slow-motion while he had his director of photography Tommy Agriodimas shoot JPG bursts with the Nikon D200.

The duo were able to get about 60 images per burst at about four pictures per second.

After that the team re-worked the frames in post-production to move closer to 24 frames per second.

Including the time for conceptualizing and creating the story board, it took Kuriyama about 14 months to the video. He worked on it after-work hours every day.

The whole video cost just about $3000 to make

- Wired

- Penguin

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Typewriter Sculptures

Penguin September 2nd, 2008

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It takes roughly 40 typewriters and 1,000 hours for Mayer to assemble a full-scale figurine like this reclining female form.
[...]
Mayer, who describes his work as a cross between Leonardo da Vinci’s mechanical drawings and the gritty futures imagined by sci-fi maestros William Gibson and Philip K. Dick, assembles his artwork without welding, soldering or gluing.

- Wired

Over the weekend, Ninja mentioned she had a penchant for old school typewriters. I’ve used typewriters, and I’ll take a pc any day. But there is something kind of really awesome about refashioning these old relics and making something fantastic with them.

More after the jump.
Continue Reading »

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The Extra Mile

Penguin August 29th, 2008

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People are starting to realize that, when it comes to distribution, the internet changes the game.

“If you’re a business whose content is easily distributed and stolen digitally, you have to figure out ways to engage your [audience] on a deeper level — figure out how to get them to your site, offer them extras on a DVD, or benefits that are only available through purchase,” says Aaron Dignan, founding partner of Undercurrent, a new media consultancy.

- Wired

I’ve talked about how the game changes when distribution is free.

If you’re going to distribute, I would say host torrents. Most of the major sites (aside from Google Video) have caps on length or file size which makes viewing kind of tough. Watching a few minutes is not a big deal, but 1.5-2 hours, I want to kind of sit back. This is not to say you shouldn’t split it up and put it out there though.

If you want to monetize the net, you need to look at something like Dr. Horrible by Joss Whedon. He didn’t take TV and cram it into the internet. He looked at internet and came up with something that fit the medium. If TV barely fits online, film will be even harder.

Whedon invested about $300k and after an initial free run on the internet, charged for it on iTunes. The free buzz that was generated piqued people’s interest. Even now, you can still find it oh Hulu.

The lesson to be learned here is that he fit the product to the medium. But what’s important, is that Whedon controls and owns all the intellectual property rights. And that’s worth a whole lot. He make soundtrack CDs, a DVD sequels, or just continue to expand the storyline. He can do whatever he wants with it.

I can already here you say, “But it’s Joss Whedon! He already has a legion of rabid fans!” Fair enough. Let’s talk about Head Trauma.

Lance Weiler took Head Trauma his film and built events around them. He had the film scored live during the showing. He had the actors engage the audience. And a whole bunch of other crazy game type stuff.

Does it take a lot of work? Was it a huge gamble? Heck yeah. But he took the existing technologies and leveraged them to make some money.

Then there’s the traditional film festival route. But even that’s drying up. At Toronto, there’s reports that Steven Soderbergh had trouble moving Che with Benicio Del Toro in the titular role. And he’s not the only one.

“Filmmakers have to take a lot more ownership of their projects,” said Cynthia Swartz, a partner in the publicity firm 42West, which represents more than a dozen films showing at Toronto. She spoke of a growing need for even the most established filmmakers to baby their works through a festival apparatus that can keep a film alive when commercial distribution is slow to materialize.

- NYTimes

The game is changing and the good news is everyone’s trying to figure out the new rules as we go along. The key is to keep pressing on and taking those risks.

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Interstellar Travel Impossible?

Penguin August 19th, 2008

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I love scifi and this “news” comes as a real wet blanket.

The major problem is that propulsion — shooting mass backwards to go forwards — requires large amounts of both time and fuel. For instance, using the best rocket engines Earth currently has to offer, it would take 50,000 years to travel the 4.3 light years to Alpha Centauri, our solar system’s nearest neighbor. Even the most theoretically efficient type of propulsion, an imaginary engine powered by antimatter, would still require decades to reach Alpha Centauri, according to Robert Frisbee, group leader in the Advanced Propulsion Technology Group within NASA’s Jet Propulsion Laboratory.

- Wired

Luckily for us writers, most people don’t know that much about space or how difficult it is. But it also goes to show how important “magic” is, such as “hyperspace” (Star Wars), “FTL” (Battlestar Galactica), “Gates” (Stargate, Babylon 5), and of course “warp” (Star Trek).

Most of them take the right approach by not getting into the technicalities of these systems. They just assume that they “just work” and thus, we assume it too. And it’s a good thing too, otherwise, there would be a lot of boring scifi out there.

-Penguin

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Inside Your Lens

Penguin July 1st, 2008

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Wired has a gallery of lenses cut in half:

I knew that lenses were intricate, but this is nuts.

-Penguin

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Photog Graffiti

Penguin June 26th, 2008

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Wired: Gun Camera Adds Graffiti to Other People’s Photos:

Berlin based artist Julius von Bismarck uses his oddly named camera-mod to project images onto street furniture where they appear in the photos of strangers, but remain invisible to their eyes.

How? It’s simple. The device has a slave unit on top which is triggered when it sees a flash fire. This triggers his own flash, which fires through the back of the camera, through a film slide containing his slogan and then on and out through the lens at the front. This works because a camera is pretty much a projector in reverse.

I’m all for graffiti, especially things like Banksi. But there’s something invasive about it. Maybe because it’s the nature of photography that makes it really personal that makes me uneasy. It’s a good thing I don’t use the flash.

-Penguin

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What Filmmakers Can Learn from Android

Penguin June 26th, 2008

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From Wired: Google’s Open Source Android OS Will Free the Wireless Web:

[Android] is the re-creation of the Internet.
- Eric Schmidt

The internet is huge, powerful, awesome, useful; it’s been a boon for all content creators: filmmakers, artists, musicians, and writers. Imagine where it would be if we understood this internet thing early on? The internet is still growing, it hasn’t even really come into it’s own yet. But as we try to capitalize on the internet, specifically through PCs, are we missing out on something bigger?

The mobile market is growing, adding 3 million users a year. When you leave your home, you bring 3 things: keys, wallet, cellphone. The iPhone, Blackberry, and other smart phones have made it so you can carry the internet with you. By extension, phones will eventually eclipse PCs in usage. I’m not saying they’ll replace PCs, but there are millions of people in the 3rd world who can’t afford a PC, but have a phone.

David Lynch said that as the screen size reduces, so does the experience. When I watch Youtube or any other online video, I have very little patience for the short or video to hook me. If there’s nothing compelling in the first 30-60 seconds, I move on. Cell phones are even smaller, so the attention span will be even faster. The fact that it’s mobile also changes the way things are utilized.

I love my Nintendo DS. I use it more than my Playstation 2. But the only game that I really play is Tetris. Tetris is a great game because each time I play is localized. There’s no ending, so I can stop playing at any time. I don’t have to worry about a story or where I need to go or do after a week or two of inactivity. I don’t have to worry about saving, so I can play while I wait for people and just close it when they come.

The mobile market will teach us new things about filmmaking. Video will be there, but we may not be able to tell the same sort of stories or tell them in the same way. But we can’t miss this opportunity.

Newspapers are dead. Magazines are dead. DVDs and CDs are dead. All have been replaced by the internet. And when information is free, we need to figure out another way to make money.

Google’s model is to build a killer app, then monetize it later
- Andy Rubin

Our killer app is our content. With so many content producers out there, it’s increasingly harder and harder to differentiate our product (our films) from the noise. It’s not just the stories that we tell, but how we tell them. When I’m browsing videos, I can instantly tell by the editing, titles, shot composition, or even color-correction if the video will be any good. As important as the story is, the presentation of that story has to be just as good, if not better. This requires resources in the form of money and talent. These are either financed, or we get that little break to begin to monetize our content.

How do we monetize content? I wish I knew. The MPAA doesn’t know, that’s why they’re holding on to DVD. The TV studios are starting to understand with things like Hulu, but the ad placeholders are annoying enough to force me back to bit torrent. My gut says the solution is to take it offline.

  • Connect with your audience and provide them with an experience they can’t get online. It would be an extension of your film, bringing characters to real life or bringing set pieces for the audience to participate in.
  • Make the DVD special, include things that can’t be copied for free.
  • Other merchandise that ties into your film. Sometimes it’s t-shirts, sometimes it’s something else.

As indie filmmakers, we need to be pioneers. We need to understand where technology is bringing us and learn from what business and other content creators are doing with it. Yes we’ll make mistakes, but we make plenty already with our films.

-Penguin

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AudioTool: Free Music Studio for Everyone

Penguin May 12th, 2008

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Wired has an article on AudioTool:

This free online electronic music studio lets you compose with two TB-303 Bass Line generators, Roland TR-808 and TR-909 drum machines and two banks of effects pedals including three delays, crusher, detune, flanger, reverb, a parametric equalizer and a compressor. By clicking the mouse button, you can drag virtual cables between any output and any input to customize the setup.

If you’ve ever wanted to create beats for the next great track or poop pop song, here’s your chance. You have basically everything you need to start making phat tracks with none of the investment.

Check it out.

-Penguin

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Visualizing Viruses

Penguin April 11th, 2008

visualizing-viruses

This odd virus, called Parite, debuted in 2001. It wraps itself around every executable file it can find on a compromised host, and thus runs along with every program executed on the machine. Here Parite is shown with its tentacles wrapped around NetSky.

Wired has a gallery of Alex Dragulescu who scans virus source code to find patterns and then visualizes it, adding color.

- Penguin

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